GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1169]
    Renderer: AMD Radeon HD 7900 Series
    Vendor:   ATI
    VRAM:     3047 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Initialize engine version: 3.5.6f4
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Rasmus\Desktop\PA\Finished Game\Deep Escape_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Rasmus\Desktop\PA\Finished Game\Deep Escape_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Rasmus\Desktop\PA\Finished Game\Deep Escape_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Rasmus\Desktop\PA\Finished Game\Deep Escape_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Rasmus\Desktop\PA\Finished Game\Deep Escape_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Rasmus\Desktop\PA\Finished Game\Deep Escape_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Rasmus\Desktop\PA\Finished Game\Deep Escape_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Rasmus\Desktop\PA\Finished Game\Deep Escape_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
- Completed reload, in  0.065 seconds
IsolatedStorageException: Could not find file "C:\Users\Rasmus\Desktop\PA\Finished Game\Deep Escape_Data\SaveGame.xml".
  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 

  at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share) [0x00000] in <filename unknown>:0 

  at System.IO.File.OpenRead (System.String path) [0x00000] in <filename unknown>:0 

  at System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) [0x00000] in <filename unknown>:0 

  at System.IO.StreamReader..ctor (System.String path) [0x00000] in <filename unknown>:0 

  at System.IO.File.OpenText (System.String path) [0x00000] in <filename unknown>:0 

  at GameStateXML.LoadXML (System.String _FileName) [0x00000] in <filename unknown>:0 

  at MainMenu.Start () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

[Buoyancy.cs] Name="Body" volume=20.0, mass=5000.0, density=250.0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

[Buoyancy.cs] Name="L Wing" volume=8.3, mass=2500.0, density=300.0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

[Buoyancy.cs] Name="Chair 3" volume=0.0, mass=60.0, density=4000.0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

[Buoyancy.cs] Name="Chair 5" volume=0.0, mass=60.0, density=4000.0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

[Buoyancy.cs] Name="R Wing" volume=3.5, mass=2800.0, density=800.0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

[Buoyancy.cs] Name="Chair 4" volume=0.0, mass=60.0, density=4000.0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

[Buoyancy.cs] Name="Generator 4" volume=0.7, mass=500.0, density=750.0
 
(Filename: C:/BuildAgent/work/14194e8ce88cdf47/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 43)

